I have an enemy, with the variables:
Range (when within range, enemy follows player)
Attackrange (when within range, enemy stops moving and attacks)
Well when I duplicate this enemy, the others do attack when they're not even in range. So how can I seperate these variables, so every Enemy does his own thing?
Heres a screenshot:
<img src="http://i.imgur.com/rXmux6Y.png" border="0" />