[Solved] ...complete connection to Scrirra signalling server

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  • I'm using nearly exact code from Ashley's multiplayer tutorial...

    [attachment=0:3q4actra][/attachment:3q4actra]

    When my game connects to Scirra signalling server, the Multiplayer.IsConnectedToSignallingServer event fires over and over and over, outputting "Connected, logging in..." forever basically. The Multiplayer.LogInWithAlias line, I assume never sends/fires or if it does, the Multiplayer.OnSignallingLoggedIn event never receives/fires. The connection never completes.

    Is there an issue with the Scirra signalling server or is the tutorial old or am I doing something wrong?

  • This behavior is natural -- event 1 evaluates true every frame that you're successfully connected to the signalling server. Going by the tutorial, it looks like you want to use "On signalling connected" -- which is a trigger -- rather than "Is connected to signalling server".

  • linkman2004 I thought I tried that. Maybe I didn't. Let me take a look again. Thank you!

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  • This behavior is natural -- event 1 evaluates true every frame that you're successfully connected to the signalling server. Going by the tutorial, it looks like you want to use "On signalling connected" -- which is a trigger -- rather than "Is connected to signalling server".

    Yep that worked. Damn I thought for sure I tried that. But same as last "How do I...", you're brilliant and I'm a moron

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