Okay, maybe the title won't be clear so, my point is:
I have a Platform layout, with of course, solid platforms, and i have one NPC (Sprite with properly animations [walking, standing, jumping etc...])
First: Which behaviors i need to activate do achieve the "predetermined route" for that sprite NPC?
Second: How can I write his movement path?
Is there a way like this?
wait (2s) // Time until the NPC reaches the point
Maybe this question was answered before, but i couldn't find it.
I'm starting now with game development and this is what is stucking my learning curve
You can add the platform behaviour to your npc, for moving I sugest you download the behaviour called MoveTo, by rexrainbow. For waiting use System> Wait action. For jumping you can use, Platform> simulate jump action.
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There is a pathfinding behaviour, but I don't think it would work for this.
I think a good way to do it would be to create waypoints for each character. Each waypoint is an invisible block. Every time the character hits a waypoint, direct him to the next one. You can use simulate control on a platformer or a custom movement behaviour to make this work.
Would you like me to go into more detail on this method?
EDIT : Caiorosisca also gives a good option for you to use.
In my platform game I have created it by using MoveTo plugin. I need enemy to find a platform and jump into it, to throw axes from it to my hero. I used moveto platform, than I have a general rule (if animation is run and vector x =0, means that smth is not quite good ->simulate jump). But you can do it without plugin, using simulate control options and your imagination
hmm, thanks guys for the fast replies, you rock!
I just follow yours instructions and came up with this behavior plugin:
https://dl.dropboxusercontent.com/u/577 ... oveto.html
so, if anyone has the same issue, just install it and be happy!