So I'm trying to create a typewriter effect for strings that I pass into my game. This has been done before, although I'm trying to work it into a function. So that way I can call the function whenever I want passing the string I want displayed as a Function.Parameter. I have it working to some extent, I can achieve the effect when the source text is stored in a global variable. I cannot pull from the function.param(0) for some reason. I tried storing the parameter into a local variable and it didn't work with that either. Any thoughts on this? .Capx link below.
Two Sprite Fonts one pulling from the Function.Param(0) the other a global variable. Spacebar triggers the function in this instance.
https://dl.dropboxusercontent.com/u/729 ... riter.capx