So i started a new multiplayer project. Everything seems to work as intended first. I could connect locally over LAN booth as a peer and a host. Then i tested it over the Internet and it did not work.
Here is what i tested both with the original Construct 2 Example and my own game in a combination of Windows, Linux, Android, latest chrome and firefox:
My PC - Friends PC: Peers can not connect
My PC - Other PC in other network: Peers can not connect
Other PC in other network - Friends PC: Peers can not connect
My PC - Mobile Phone (carrier connection): Did not work
Other PC in other network - Mobile Phone (carrier connection): Did not work
So only thing i could get a connection is within my own lan network. I did not change anything on the example construct 2 provides. I am not behind a nat/special firewall. Originally i intended to write a html5 server done in construct 2 for my game and let it run in a browser (Chrome in a VM 24/7) but it currently doesnt seem to make any sense as IOS does not support the construct 2 WebRTC and even with Linux / Win it seems not to work properly...
Does anyone else experience those issues? DOes anyone have any tips what i could try to get it work? Or is the multiplayer feature of construct currently broken?
I am thankfull for any suggestions how to fix this problem.