Trying to figure out the best way method for ledge-grabbing. Currently I'm using a 2x2 detector and when it overlaps a solid, yet isn't overlapping a solid at 0,-2, the player grabs the ledge. Problem is it doesn't work well when falling at high speeds and sometimes activates when falling along a wall. I understand why..just not sure how to fix it :L
I've looked at some examples around the forums but they seem to have the same issues.. Any ideas?