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I have made 2 symmetrical Image points on my sprites, and I am applying equal forces simultaneously to both (to move the Sprite like a car).
Unfortunately, it keeps sliding to one side no matter how I move the image points. Please help, thanks
It's probably the way physics engine does forces calculations.
Why don't you apply just one force to the center of the car when you need it to drive straight?
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I was trying to go for slightly more realism (in cases of impact)
Okay, i'll make a temp fix of making just one force - but if anyone has a solution - please provide it
If someone ever finds this, the problem was in the fact that the origin point was slightly displaced.
If you need extreme physical precision go with a square 250x250 with origin point on 125x125