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I have made 2 symmetrical Image points on my sprites, and I am applying equal forces simultaneously to both (to move the Sprite like a car).
Unfortunately, it keeps sliding to one side no matter how I move the image points. Please help, thanks
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It's probably the way physics engine does forces calculations.
Why don't you apply just one force to the center of the car when you need it to drive straight?
I was trying to go for slightly more realism (in cases of impact)
Okay, i'll make a temp fix of making just one force - but if anyone has a solution - please provide it
If someone ever finds this, the problem was in the fact that the origin point was slightly displaced.
If you need extreme physical precision go with a square 250x250 with origin point on 125x125