So, I've messed around with it a little more and I've started to notice some bizarre behavior from the touch object.
Here's an updated .capx that shows the issue...
With a single touch, everything appears to work fine. Once you touch with another finger it does the following:
- If second touch is too close (within ~200 pixels) it counts as one touch and selects a point between your fingers
- If second touch is far enough away to register it works as expected. However once you remove a touch it stalls and wont track the remaining touch movement until both touches are removed.
- If you drag the touch points too close together it does the same stall as above.
Which doesn't work at all with the game I'm trying to make. Am I going about this the wrong way or is there a solution out there?