make negative conditions so the animation is not stoped by other events.
Thanks a lot, Human, that helped me figure it out. I coded it so that if the Kick animation is playing, the Platform behavior is disabled, and it's re-enabled when the animation is finished...works as intended. She stops to kick no matter how much I mash the attack button while trying to run. Seems so simple now that I think about it... my file is probably loaded with a whole lot of redundant events.