Is it possible to include a line break in an object's text instance variable? My game includes a text box with appearing "typewriter" text, but words don't wrap until they're long enough to breach the edge of the text box, which can be jarring. I attempted to solve this problem by manually putting in line breaks before these words, but I haven't found a good way to do so.
I'm using instance variables to feed the text box from NPC objects - the NPC contains all of the text that the text box will use for the dialog, and each NPC can have different text, even though they're technically the same object.
I tried adding " & newline & " to the strings themselves, but that proved fruitless.
Does anyone have a solution to this problem?