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I'm trying to make level editor where you can place blocks in 150 x 150 px grid. I tried to do event like this:
On click -> Spawn "block" at int(Mouse.X/150)*150
[code:1nny5x8x]On click -> Spawn "block" at ceil(Mouse.X/150)*150[/code:1nny5x8x]
It kinda worked occasionally but most of the time blocks just spawned in wrong places.
[b]Edit:[/b] You probably wan't to see pic
Creating the object (not spawning it) at int(Mouse.X/150)*150 should do the trick. I usually make a cursor object that's set to that, then create the tiles at its position.
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— I changed the origin point of the sprite to top-left and it worked. I also set it to create the object instead of spawning it.