I am facing a problem:
I would like to make Condition "Hold over object" Acting like "Key Down", but if you look at the project and test it, I need to push again and again...
I see two solutions:
1. Make the character continue straight and stop only if CollisionDetector is overlapping wall. I don't know how to call the event again (maybe a function?)
2. Make "Key Down". Because when it is Key Down effect, it does trigger until key is released.
capx: Problem solved
Thanks for your help !