[Solved] Help! Huge framerate drops

0 favourites
  • 2 posts
From the Asset Store
A terrifying package of 101 professional-quality sound effects for monsters, small beasts, huge behemoths, dragons and m
  • Hey all,

    I've been making a dungeon-mining game with randomly-generated levels - capx below. Arrow keys to move, WASD to mine.

    dropbox.com/s/s4v0p4uyxyfgrzm/ProcGenDungeon.capx

    I'm using a lighting effect with DestinationOut "lightwindow" sprites that reveal the dungeon as you explore. I'm really pleased with the effect, but the problem is that the framerate drops massively as more of these sprites are created. I've tried exporting to Node Webkit which seems better, but the framerate still gets crippling.

    Can anyone think of a way around this at all? If not then this may be the end for this project <img src="smileys/smiley19.gif" border="0" align="middle" /> as I really want to keep the effect rather than have the player able to see all the dungeon all the time. If anyone can think of a smarter, more efficient and framerate-friendly way to do it, please let me know!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ARGH ignore that. The problem was a "For Each" loop relating to the floor tiles, not the DestinationOut sprite. Happy! <img src="smileys/smiley4.gif" border="0" align="middle" />

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)