When my player is running and collides with a collectible there is a split second lag in the players movement.
i.e: The player is running, collides with collectible, hesitates for a split second then continues running.
How can i get rid of that lag?
Right now i have the collectibles being spawned with collisions enabled. "On collision with another object" the collectibles collisions are disabled-then flash 0.1 on, flash 0.1 off for 1 second then destroy.
I've tried "overlapping at offset" X-10, Y-0 which works but only from the left side of the collectible (on the right side the player stops dead in his tracks when colliding with the collectible). I've searched the forums and used my dear friend Google, but no luck on finding how to get the "overlapping at offset" to work on the positive and negative X axis.
A big thank you to anyone that can help me figure this out.