I'm trying to make a filter that adds corners and slopes to a generated tilemap.
Anyone know how to do this without this?
I'm guessing the solution is super simple, I just can't seem to figure it out.
Edit: currently looking into using a dictionary to fill out the list of rules and then apply them automatically
Dictionary stores strings of four numbers, (can be more complex, but for the sake of not sitting here for 5 hours making the rules) one for each direction, up down left right. Then it checks which sides have different tiles, and loads them into a string. That string determines the tile sprite to display.
Then I have a quick mechanic for dynamically setting/erasing tiles.