Hi C2 fellas!
In my game, there is an enemy that leaves an obstacle every one second, causing the defeat of the player when they collide. Because this game has isometric perspective, a small invisible object is also left on the floor just below this obstacle to simulate a 3D collision. As the player can destroy this obstacle, I want this little object is also destroyed when the obstacle is destroyed.
I tried this using the "Pick top instance" when the obstacle is destroyed, but not working 100%.
Does anyone have any suggestions on how to solve it?
Thank you in advance the attention and collaboration of all.