FIXED THE ISSUE
Set an instance variable based on current action to accommodate having 3 different running events.
When my character is idle, the jumping is delayed based upon which animation and frame is currently playing.
I want to do the same for when the player is running and jumping, however he does not jump at all. It only works when the character is idle.
You can ignore the "Fall" variable in the event. I set that to determine which fall animation will be played based on if the player was moving or idle jumping.
Help would be much appreciated.
<img src="http://s11.postimg.org/3oqo80xlv/esi.png" border="0" />