I'm trying to make a custom ricochet with events as the standard bounce of solids is not exactly what I needed. I want my "bullet" to ricochet only if hits the solid at an angle further from the perpendicular of the solid. Closer to the perpendicular it would not ricochet.
Any idea how I would go about that?
And Is there any way to get the angles between the points on a solids colission polygon?