So, I'm still challenging my (non-existant) math skills with a pool game.
Currently, I'm having issues with bouncing the balls off the pool table edges.
I'm using the Chipmunk physics plugin by R0J0hound, so you probably have to be quite familiar with that to help me.
(I tried using bullet behaviour for the balls with "bounce" enabled, doesn't work, since bullets don't bounce off bullets)
(I tried using the normal physics, that misses features that I need, like kinetic energy on impact)
(I tried using chipmunk for impact expressions and bullet behaviour for bouncing off, doesn't work since bullets still don't bounce off each other and bullet & chipmunk don't work together anyways)
So what I need is an action that I can use to bounce a ball off another object manually.
Currently, I have this
after a "On post collide" event.
That setup is probably total bullsh*t, but this is my first time using CM physics and I am in no way appropriately familiar with the plugin to figure the out the correct parameters.
(Believe me, I spent hours trying out setups and constellations of parameters)
Any help is appreciated, thank you.