So the SpaceShip game i am working has some basic rts kinda movement.
Click and Move.
Added rotation so the ship has to maneuver by rotating in a circle instead of instant changing the direction.
But it looks horrible <img src="smileys/smiley36.gif" border="0" align="middle" />
Once the sprite is in the ca. position of the last click it just makes a full break ! Making the driver hit his head in the window!
I would much rather have it to decelerate once it comes close to the location. So if you click just a few pixels in front of your ship, it would slide to far. Also i want the ship to accelerate until the max speed is reached.
I could only find some stuff on this for custom movement.