i try to make a Breakout arcanoid game in order to learn c2.
So, i have
I expected that the ball will fall by gravity and hit a solid tilemap but the ball pass throug the wall.
I am stuck and i need your help.
Here is the project, http://www.mediafire.com/download/q8tt05qcvdll3iz/Breakout.zip
Why not use bullet behaviour with gravity instead of the physics behaviour?
Physics behaviour doesn't mix wel with other behaviours and an object with physics will allways pass through an object with solid behaviour.
From the Manual entry about physics :
"Another consequence is Physics won't respond to objects with the Solid or Jumpthru behaviors. These behaviors are totally redundant when using Physics and have no effect. Instead, use the Immovable property."
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i change it to bullet behavior, is better now,