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I'm a newbie and I have a question about what the easiest way is to make a group of solid sprite objects on 1 layer collide and not pass through a solid tiled background object on another layer. I have a group of sprites that all need to stay within a boundary of a tiled background wall. So I guess I have another question as well, is there a way to make all of these sprites a part of 1 group and combine their collision relationship with the 'wall'.
Thanks in advance
If by group you mean that all of the sprites are part of one big object and move together, then yes it's possible but not easy.
If by group you mean that all of the sprites are separate but part of a family, then this feature comes with a license.
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Thanks Zephlon, I figured it out.