I have a family called enemies, with platform enemies in the family. These platform enemies have their solid behaviour enabled. Now, what I want to do is have these solid platform enemies to move past each other when they collide. In a sense I need the enemies to push against the player.
The first thing I tryed was this:
System>>>Event: FamilyEnemies on collision with FamilyEnemies
>>>>Action: FamilyEnemies set collisions disabled
The problem with this is that I have a solid platform sprite underneath, and that when collisons are disabled, the enemies just fall down through the ground platform.
The logic would be like this:
--->>if FamilyEnemies collides with FamilyEnemies
----->>>then Family enemies pass through each other
Does anyone know how I can do this? Help is appreciated