> OK you can set the density of the ball and elasticity of the ball and the players in physics settings and in events.
> If you want more bounce set the elasticity higher and the player density higher than the ball.
> You have to play with those numbers until it feels right.
uhm I do not think it is so simple, perhaps the only way is the "Sine" behavior?
you have to consider that there is no gravity in the game, ball and players move on a "free" layer, both with 8dir behavior, when player collide with the ball, the ball move tot with "set 8direction vector" command, for shoot i set the vector more biggest and add some max speed of the ball
OK then you are over riding the natural physics of the ball and player.
Gravity does not effect density and elasticity. Those still work in no gravity however you should be using impulse, force and velocity not 8 direction speed.
I use physics all the time in my games so I do know how the physics commands work.
Sine will add some motion sway to the ball as it moves but it will be predictable and not realistic physics.
Since you are playing on a flat field with no gravity you might be better off not using physics at all and set the ball to be a bullet with bounce and then you can use Sine to simulate a high kick.