Hello all, making a facebook game called Endless Dungeon (temporary name until it's near completion).
This is a pixelated 16x16 bit dungeon crawler which is actually turning out pretty well (Using a heavily modified Super Platformer Engine by Bilge Kaan).
The filtering is in Point which is great, however when I try to display a Facebook avatar image with "http://graph.facebook.com/"&Facebook.UserID&"/picture?type=square&width=32" it display very pixelated. Even without the width=32, so it's pixelated by default, which I imagine is due to it being Point filtering.
Is there a Web GL effect or something to smooth this?