Hi all, Hope someone can help me out with my question..
My game has a LOT of objects flying about - I want to make sure all the bullets are above everything else, then the player, then collectibles, then enemies etc...
whats the best way of keeping all newly created objects organized in their respective order?? I worry if a set of sorting events set to "every tick" be heavier on CPU or GPU - what's the smartest / lightest way of keeping things in order?
Thanks, as always!