I can use Accelerate CustomMovement toward a position on every tick, and it gets faster and faster each tick.
But how do I slow it down, like if I want to cancel the movement towards that position, I don't want to stop it right away, but deccelerate at a certain rate until it comes to a complete stop.
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Use a negative number?
ive had a similar question ( i want a max speed and able to axxelerate in antoher direction even if the max speed is reached so i will answer this questiion in some more detail:
for your question, what chris means was somethign like this:
note that i set the angle to -180degrees to deaccelerate in the opposite direction.
in addition to this i faced the problem with the max speed which is usefull for any space simulation. i just don makes sence to dont cap the maximum movement speed. so here is my solution to this which works pretty well
I hope this helps