I'm working in a platform prototype and for the GUI elements, to keep them inside the window i'm using an invisible sprite holder with a system event(every tick) to set the position with scroll x and scroll y.
However, this set up makes the GUI slide a few pixels(my guess, because of the platform acceleration, deceleration properties) when the character moves or stops.
Is there a way to avoid this, or a better set up to keep the GUI in place?
Thanks in advance.
Put your UI elements in separate layer that has parallax scrolling set to 0,0
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Ah! thanks a lot. All done :)