Hi guys... now ...from reading and asking arround the biggest performance killer is probably the image size from what I understood. I have a question...maybe there is no difference ..but maybe U know
If I need a bigger "end level boss sprite"... is it better if I draw it in photoshop imediatelly bigger...or is it better if I draw it normally with as smaller image size and scale it in cs2 ??? That's a performance question...basicly: which choice is better if I have to choose one of this two: having a big sprite...or streching a small to bigger size (quality is not important of the image) ?
A other question... I studied a bit arround for my game and have decided that enemies and player have this pixel size to preserve details: 190x190 pixels more or less.... is that too big ...or could that be ok in ur opinion ?