I am here to talk about size. And when I say size, I want to talk about relation between screen, window, layout, margin and sprites size.
Until now I was always grabing sprites from somewhere, buying it or asking it. My project were based on Construct 2 Start Project.
I want to understand relations between all of that. Is there a good ratio to keep between sprite size and window ? When I am playing pixel style games, I always ask myself: "is each square are pixels?" "Has this sprite been resized?" "Did they work on this window size?"
But now that I am trying to make game, other questions are coming. "What is the best sprite size, for what windows size?" "Should I work on big sprite and then resize it?"
Let see two games. I let my desktop size to see how the game is from a 1080px screen:
Pixel seems a bit shady, is it an effect, or is size is bigger than the original pixel size?
Then this game:
Now I can clearly see pixels, but, is one square = 1 pixel?
Game's window is slightly the same but pixels seems different.
To make simple, for a 2d pixel style game, what is the best ratio window, layout / sprite size? Any ideal grid?
Thanks a lot for reading my topic!