How do I make 2 objects with sine behavior (or 2 instances of the same object with sine behavior) behave differently?
Object 1 and Object 2 (or Both instances of the same object) both have these settings:
wave = sine
Movement = vertical
Period = 4
Magnitude = 100
is it possible to make it that at the time when 1 object/instance is going up, the other object/instance is going down? I need them to behave differently but with same parameter values