Is there a way to get the sine behavior to rotate? I'm aware of the Forwards/Backwards movement which stays true to the sprite's rotation, but I need my sine going the other way (Left/Right). I could just turn the direction of the sprite itself, but I don't want to that because then all the directional stuff will be messed up.
I have a turret behavior that keeps the enemy facing the player, but I always want the enemy moving side-to-side.
Actually what I really want is a figure 8 pattern using 2 sines (1 vertical and 1 horizontal) and I'd like to be able to rotate that movement as the enemy rotates.
is it possible?