Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Our educational partners
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
I have bullet background and obstacles with sine behavior object. When obstacles moved left, I saw they're slower than moved right because their speed was subtracted from bullet background.
How can I fix this problem?
Develop games in your browser. Powerful, performant & highly capable.
If you are doing what I think...
Change the sine movement from horizontal to value and add this value to the x position of your sprite. (Capx to follow)
Bit more complicated than I first thought - this method works providing the bullet speed is not too high.
test of sine movement combined with bullet. starfiels particles
if you need the bullet speed higher and still have this "sine movement wobble" then I think multiplying the sine movement when moving against the bullet movement (to counteract the bullet movement) would be the way to go...