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So i have this enemy ship with bullet and sine behaviors. I would like the enemy's angle to match the sine movement. In the bullet behavior, 'set angle' has no effect and using 'angle of motion' does not work either. Any ideas?
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One way to do it is to record the sprite's X and Y position from the previous tick, and set the sprite's angle based on the angle between its previous position, and its current position.
Ah yes, that is what i need, thank you. :)
Thank you, I was needing this for my project.