Hi guys. I want to create sort of a "WHITE NOISE" effect with the lines of my sprite.
In the capx below are my attempts at creating that effect on sprites.
https://www.dropbox.com/s/rdxf2x0u11ouo ... .capx?dl=0
FACE 1 is the base animation of each face
FACE 2 uses controlled double sine to simulate shaking effect. can be moved using WASD
FACE 3 uses REX'S SHAKE PLUGIN. can be moved using UDLR
Now as you can see in both picture and CAPX, the white noise simulation looks better on FACE_2.
However it cannot be smoothly implemented as setting its position relative to a point every tick results in it not moving at all so I'm forced to set FACE_2 position every X seconds and this results in a pretty bad, Atari-looking displacement.
Basically, I want FACE_3's shaking along a point but with less intensity that what it currently has. Is there a separate effect for shaking where you can control the parameters of the the shake? What other solutions would you suggest?