there is a way in c2 to simulate water movement dynamically? What I need is exactly the mechanic in this video:
THANKS!
ps: i'm not talking about a fluid simulation. Just the movement of the water 'line'. But dynamic as in the video, not a pre rendered animation or sine stuff.
If I remember correctly, somewhere on the forum is an example by R0J0hound, which is very similar to what you are showing..
Try the search..
found it
If I remember correctly, somewhere on the forum is an example by R0J0hound, which is very similar to what you are showing.. Try the search.. found it
REALLY COOL hehe
that's the kind of stuff I want, but.. it still very simple visually. There is no way to put an effect like this in a game. Probably c2 doesn't have the option to distort sprites, right? or something like this..
Well there is the water effect..
I just assumed you had looked under effects first..
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Well there is the water effect.. I just assumed you had looked under effects first..
The water effect can be applied to a specific part of the sprite or tiled background?
For example, in the part that another sprite hit it.
Just for fun.
Use the arrow keys to move the ball.
Zathan
Try this, it might be something you could mod for you game-
Drag the arrow to change the wave start point.
Its uses a Webgl shader that is included in the download.
https://dl.dropboxusercontent.com/u/22173473/Waves.rar
chrisbrobs 404 Would really appreciate if reuploaded, looks really nice for minimalist approaches
CloveltOc
Link should be working now.