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why isn't this chain of events working, i click it once and it does the first change, but when i click on the car sprite it wont change back
ignore the array
My guess is that the objects are being created, and destroyed in the same click.
Ticks are quick, order matters.
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i figured it would be something like that, but how do i get round it, theres no wait type actions
When you make the action click the system cog, look under Time for Wait.
Its should be:
On object a clicked, system wait 0.10 milliseconds, object spawn b, destroy a.
On object b clicked, system wait 0.10 milliseconds, object spawn a, destroy b.