Simple solid-platform behavior relationship question-

  • Hey guys, got a quick question.

    I have a solid object that, when the player (with platform-behavior) steps on, changes to a darker color and then becomes invisible with solid-disabled. 6 Seconds later, it reverts back to its original state. It looks like this:

    Player> on collision with FadeTile Set animation to "On"

    On animation "On" finished Set invisible

    Set solid Disabled

    Wait 6 seconds

    Set solid enabled

    Set animation to "Default"

    Set visible

    Here's the problem: When the player is standing on the platform, nothing happens when solid is disabled. What I want is for the player to fall down as if the platform was destroyed- without destroying it, so that it can come back 6 seconds later. But the player does not fall, the object's solid state doesnt "register" UNTIL I jump, or leave the platform and come back to it.

    If anyone can help me, that would be great. Oh, and I can't open capx files because I'm on two different computers.

    THANK YOU!

  • capx please.

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  • If you are using sprites for your platform objects, disable collisions on the sprite in question.

  • If you are using sprites for your platform objects, disable collisions on the sprite in question.

    Worked like a charm! Thank you so much!

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