I'm working on a shoot'em up. I'd like to understand how families function works (I can't use them with the free version). I just used it a little bit on Construct Classic.
In my shoot'em up, I have several different enemies. They all have a similar HP variable.
I put these enemies into the "enemy" family.
Now, my spaceship is shooting at them. Is it possible to only apply single events to the [enemy] family instead of events for each enemy ship?
Like : "if my laser hits an [enemy], then it decreases the [enemy].HP. If the [enemy].HP <=0, then the [enemy] disappears and create an explosion sprite."
So I don't have to create individual events for each enemy.
Does the families work like this?