Just a super simple tunnel with perspective, the only problem is that it is only possible to sort entities (w/ for each ordered) ascending or descending, so I´m unable to send the recently created overlapping circles to their correct z position (as seen in the gif), I would like them to be behind the bigger circles, to give kind of a "tunnel effect".
This could be easily solved if there would be a way to set an specific z-index, but it is not the case (I guess this feature´s still in the to-do list...)
Any help would be greatly appreciated!
Circle spawner with sine continuously creates growing circles, as simple as that. Also, this might be a bit cpu intensive so I would happily accept optimisation tips!