Made a quick and dirty example of a cheap method to simulate grid movement using the Pathfinder behavior.
dropbox.com/s/9lglee2ee0qdgj7/pathfindingGridSim.capx
Ordinarily I would go without the behaviors movement, and just use the nodes to move around, but if the timing is close this isn't bad.
I like it ^^
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Thanks!
There's a third party tile map path-finder plug. I think it would be a better choice to try to do a tile movement. If anybody want to go that route.