Signaling Server Error

0 favourites
  • 4 posts
From the Asset Store
Use this game pack to create your own game, modify the existing game or simply take a look and see how it was made.
  • run sigsegv.js I got these errors, someone help me?


    throw er; // Unhandled 'error' event


    Error: listen EADDRNOTAVAIL

    at Object.exports._errnoException (util.js:873:11)

    at exports._exceptionWithHostPort (util.js:896:20)

    at Server._listen2 (net.js:1237:19)

    at listen (net.js:1286:10)

    at net.js:1395:9

    at nextTickCallbackWith3Args (node.js:453:9)

    at process._tickCallback (node.js:359:17)

    at Function.Module.runMain (module.js:443:11)

    at startup (node.js:139:18)

    at node.js:968:3

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Which server are you pinging? What is the domain URL?

  • I am using a cloud server is assigned a public network IP, has no binding domain

  • Oh, you can't bind port 80 and 443 on public cloud servers, most of them have proxies that redirect http and https content to your application port, basically instead of, you gotta bind the port that is provided by your webservice (8080 maybe), (edit it in sigserv.js) so that you bind to

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)