I have been using construct 2 for a while now. I'm trying to create a bullet hell game and have encountered into a little issue which i can't seem to solve.
I'm trying to create an turret enemy type that does shotgun spread kind of shots. But i do not seem to be able to implement it together with the turret behavior.
I could do it while firing as a player but not on a turret behavior.
I have attached the cap file and could someone help me?
Btw is there a bulletML version for construct 2? I can't seem to make it work with the current version of bulletML.
Turret | On Shot: -
|_ Repeat 10 Times : Turret | Spawn another Object : Bullet
------------------------------ Bullet | Set angle of motion : random(Turret.Angle+20,Turret.Angle-20)
Hope I helped you.
Thanks for the advice, i have tried but it still doesn't work. I have attached the capx file as below
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Select Sprite 3 and look at the left side of the Bullet Behavior. There is an option called "Set angle", set it to No.
If this option has been set to yes, the spawned sprites will take over the angle of the turret.
Oh thanks a lot for your help!
Thanks both ikke2902 and LINE000
Now i can carry on with my game development