I am making of isometric shooter game, but i hvae problems. I have 2 objects,enemy and his weapon, but i need this, when weapons angle is between some grads, enemy change animation, but when there is more enemies with weapons, it does not work well, i tried all possible, i really do not know how to...
Please help me.
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weapon is between grads & Enemy.anim is different from desired one > set enemy anim.
You probably have some events conflicting, logic seems pretty since there, a capx would help.
Probably a picking problem where you are not being specific about which enemies should be affected by your action..
Are you using a system compare two values for this?
Easiest way to get around the issue is adding a system for each condition
system for each enemy
enemy check conditions