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Hi! I'm making a tank game, and I dont know how to write the formula for non-retangular shapes of terrain.
Look this example on the image below? How do I make this with 'set tiles' function?
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You did see R0J0's example, why are you asking the same question again and again? Just use the bottom part of the sine function (event 2 in that example), or fill a rectangular area on the tilemap and then erase a big circle from it (event 5 in the example).
dop2000 Thanks man. Sorry being repetitive, be patiente with me. I saw his example but I really didnt get how his expression works. But now you gave a nice tip. I will try erasing to make the shape a I want.