[quote:1a0c0xt5] RamPackWobble » Tue Nov 10, 2015 8:56 am
Yes I see what you mean, sorry. I think you could do something along these lines using LOS to a tilemap but it would be a blocky?
also look at the following post where Magistross posted a clever shadow casting capx which might give you a head start ? (only for one light, but with work ...)
Please post if you make any progress ?
Interesting idea, but the result is really blocky
[quote:1a0c0xt5]Post by LittleStain » Tue Nov 10, 2015 9:35 am
I believe it can be done with semi-transparent-shadows and the alpha-threshold effect on the layer where the shadows are..
I didn't know this effect, bit I'll give it a try, thx for sharing !