So I'm liking how the shadows are turning out so far with this, but, I can't seem to figure out how to get nice blended gradient shadows like this to not be so tall. It seemed changing the light radius to get the blended look messed with being able to have a certain height to it. the Also have the shadows that cast fall off at a certain distance/have the shadows get less opacity the farther out it gets so it doesn't cast shadows halfway across the map.
Here is the height when the ShadowLight objects height is set to 100, radius set to 0. Tree objects shadow cast height is 20.