1: I use about 30 event sheets in my game. For example : character controler, disable /enable colision , Disable animations , Music , sounds , etc
Is it better to use separate event sheets for each of theese , or 1 huge event sheet? Will plenty of eventSheets decrease Performance?
2: Will invissible objects icrease performance? Example: Is on screen set visible, is not on screen set invisible.
3: Will big music files decrease performance? 5 minute tracks per level? Or 1 minute loop is better
4: Is pin behaviour the same as every tick set position to object?
5: is it better to use every tick or every 0.01 seconds?
6: Why CoconJS is much faster on mobile devices than IntelXdk. What can i do to Xdk settings to get the same performance as CoconJs?
7: Why i cannot use more than 1 else in my eventSheet?
8: I was making a big game level, but i hit the 10000 margin limit, any way to increase it?
This is all what i am interested right now, , thank you for advice guys.