How do I go about creating sprites to load randomly but they initially result in different actions? For example if you were hit by an object A perhaps it will deal 50 damage and object B on the other hand deals 100 damage. Or would I have to do it individually and set them myself?
How do I changed the tiled background after x amount of time. Like if for example have a more ground like scenery and after 1 min or so I'm in the sky and I'd wish to change the tiled background. Any suggestions
I read the tutorial about minimum memory usage etc and I'm trying my best this includes incorporating the different screen sizes as well. I'm currently using full screen scaling (off). Any suggestions?