I'm using positional audio and the first thing I do is set the player as the listener. My player shoots objects that make an explosion sound that is played "at object".
The very first object that explodes is always silent..in fact, I can hear the very tail end of the explosion, so I know it plays. Then every one after is fine. I assume it takes some computing to figure out the position but isn't that what Set Listener supposed to do??
My work around was to fire a positional sound off at -20 volume somewhere really far away from the player (xypos:20000x20000) at the START of LAYOUT and this has totally fixed the issue... I'm just wondering if there's something else I am supposed to do to avoid this problem?
anyone else have this problem?